Easily create realtime virtual reality trainings.
And share them.

No Code. Realtime 3D. Everywhere. Real interaction.
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Easly create virtual reality trainings.
Set up your scene, create logic with tasks.
Start your training, your review or a meeting in virtual reality.
Just drag & drop assets and select the behaviour you need.
There is no coding needed.

You can use your CAD files, 3D Files from the integrated content packs, get 3D Files directly from sketchfab or use your pics
Create counters, lights, keyframe animations, tasks, processes, user interfaces all done with some clicks
Start/Stop your virtual reality experience on the fly. No compiling needed.
Share your ideas and knowledge with others. Just invite others and do a multiuser collaboration.

Create and do training in virtual reality and 3D desktop!

customer quotes:

Ureality's work gives us a new perspective on our products

Andreas Weigel, CDO - VETTER Krantechnik GmbH

customer quotes:

Great, committed team that takes on the tasks of a company with a high degree of innovative strength and professionalism - 100% recommendation!

Jürgen Baumeister, CEO, Vogelbau / Wochner

customer quotes:

UReality will be fondly remembered as a partner of the Smart Glasses Prototyping Hub. I particularly appreciate the customer-oriented approach, the focused implementation and, last but not least, the excellent result.

Senior Manager Business Development, Deutsche Telekom AG


3D VR Creator in use.

Vetter pharma ag

Vetter Pharma AG


virtual reality training for employees, ergonomics

Vetter Krantechnik GmbH

Vetter Krantechnik GmbH

since 2019

virtual reality training for employees in the field of crane assembly and crane maintenance.

Success Story
TU Darmstadt

TU Darmstadt

2019 - 2022

VR training for lean production, focus on value stream analysis


Chair of Production Systems, Bochum


Training of quality methods through the use of VR

Success Story
General Motors

General Motors


virtual reality training for employees, maintenance in battery production.


Creating virtual reality trainings is simple. Within few minutes you set up a whole 3d Scene with tasks. you can do simple reviews or complex trainings. Import your CAD models, use 3D models from asset packs or create your own. Do ergonomics reviews, layout planning, process trainings or simple games. there is no limitation. Click on play button and start your experience as 3D Desktop or realtime virtual reality. Reach a huge audience within shortest time. NoCode


virtual reality trainings have proven their value already in the past creating trainings needed time and a lots of developers. Now everyone can do this within minutes and share and experience with others worldwide. Changing trainings you can easily do on your own. There is everything you need. You need special features? Just let us know.


Use trainings worldwide. With HTC Vive, Quest 2 or Pico Neo 4 you can start the VR training with one click. Change content and logic within seconds and switch between creating and viewing. It has never been easier to make virtual reality trainings.

academic work about virtual reality training

Weigel, A., Baumgart, T. L., Sauter, L., & Niehaves, B. (2023) Ready Designer One: Exploring Expected Conditions for Interrupting Design Work by Virtual Reality. In Proceedings of the 31st European Conference on Information Systems (ECIS), Kristiansand, Norway.

Sauter, L., Weigel, A., & Ludwig, T. ( 2023) It’s Tool Time: Exploring Tool Design Alternatives for Virtual Reality Trainings. In Proceedings of the 31st European Conference on Information Systems (ECIS), Kristiansand, Norway.

Zeuge, A., Schaefer, C., Weigel, A., Eckhardt, A., & Niehaves, B. (2023). Crisis-driven digital transformation as a trigger for process virtualization: Fulfilling knowledge work process requirements for remote work. International Journal of Information Management, 70, 102636.

Weigel, A., Baumgart, T. L., Heinlein, M., Huchler, N., Niehaves, B., Sauter, L., Schmallenbach, A., Staiger, B., & Wittal, R. (2022). Arbeitsgestaltung durch Kompetenzvermittlung in VR. In: Nitsch, V., Brandl, C., Häußling, R., Roth, P., Gries, T., Schmenk, B. (eds) Digitalisierung der Arbeitswelt im Mittelstand 2. Springer Vieweg, Berlin, Heidelberg. https://doi.org/10.1007/978-3-662-65858-1_6

Weigel, A., Baumgart, T. L., Zeuge, A., Sauter, L., Niehaves, B., Huchler, N., Heinlein, M., Wittal, R., & Staiger, B. (2022). Competence Transfer in Virtual Realities (VR): Can VR Bring Products and Services Together? WORK – A Journal of Prevention, Assessment & Rehabilitation, 72(4), 1727–1743. doi: 10.3233/WOR-211244

Weigel, A. & Sauter, L. (2022). Crane Assembly and Service Processes meet Virtual Reality. In: Katterfeld, A., Richter, K., Krause, F., Pfeiffer, D. (Hrgs.) 30. Internationale Kranfachtagung 2022 „Kran 4.0 – Erfolge der Digitalisierung“. Universitätsbibliothek Magdeburg, S. 189-202. doi: 10.25673/38810

Zeuge, A., Weigel, A., Schaefer, C., & Niehaves, B. (2022). The New Normal of Virtual Team Cohesion – a Qualitative Study to Investigate the Impact of COVID-19. 28th Americas Conference on Information Systems (AMCIS) Proceedings, Minneapolis. August 10-14, 2022

Huchler, N., Wittal, R., & Heinlein, M. (2022). Erfahrungsbasiertes Lernen in der virtuellen Realität–Potenziale und Herausforderungen. Digital Lernen (BWP 2/2022)

Weigel, A.; Zeuge, A.; Baumgart, T.; & Niehaves, B. (2021). Bittersweet Virtual Reality Collaboration: Necessary and Sufficient Conditions. 42nd International on Information Systems (ICIS) Proceedings, An Online AIS Conference. December 12-15, 2021

Heinlein, M., Huchler, N., Wittal, R., Weigel, A., Baumgart, T., & Niehaves, B. (2021). Erfahrungsgeleitete Gestaltung von VR-Umgebungen zur arbeitsintegrierten Kompetenzentwicklung: Ein Umsetzungsbeispiel bei Montage-und Wartungstätigkeiten.  Zeitschrift für Arbeitswissenschaft.75, 388–404. ISSN: 2366-4681. https://doi.org/10.1007/s41449-021-00283-6

Zeuge, A., Schaefer, C., Weigel, A., Niehaves, B. (2021). Happy Together – How can Virtual Leaders Foster Team Cohesion? 27th Americas Conference on Information Systems (AMCIS) Proceedings, An Online AIS Conference. August 9-13, 2021

Weigel, A., Sauter, L., and Niehaves, B. (2021), More than you know – An Investigation of VR to Support Tacit Knowledge Transfer within Organisations. Pacific Asia Conference on Information Systems (PACIS) Proceedings, An Online AIS Conference. July 12-14, 2021

Weigel, A.; Zeuge, A.; and Sauter, L. (2021), Influencers of Digital Transformation: A New Concept of User Participation in IS Projects. In Proceedings of the 29th European Conference on Information Systems (ECIS), An Online AIS Conference, June 14-16, 2021

Zeuge, A., Oschinsky, F., Weigel, A., Schlechtinger, M., & Niehaves, B. (2020), Leading Virtual Teams–A Literature Review. In Proceedings of the New Future of Work Symposium, August 3-5, 2020

Weigel, A., Hoffmann, J., & Klesel, M. (2020), Can Virtual Realities reduce the Gap between Organizations? Insights from a Case Study on the Potential of VR-Supported Perspective Taking. In Proceedings of the 28th European Conference on Information Systems (ECIS), An Online AIS Conference, June 15-17, 2020

Weigel, A., Heger, O., Hoffmann, J., & Röding, K. (2020), CEOs of SMEs: How IT-Governance compensates the Lack of Digital Competencies. In Proceedings of the 28th European Conference on Information Systems (ECIS), An Online AIS Conference, June 15-17, 2020

Klesel, M., Schlechtinger, M., Oschinsky, F. M., Conrad, C., Niehaves, B. (2020), Detecting Mind Wandering Episodes in Virtual Realities Using Eye Tracking. In NeuroIS Retreat 2020, June 2-4, 2020

Schlechtinger, M. (2020), What Are You Looking At? Using Eye Tracking to improve Learning in Virtual Environments. In New Perspectives on Digitalization: Local Issues and Global Impact, April 24, 2020

Weigel, A. (2020), A Design Journey: Towards a Virtual Reality Simulation and Training Application. In New Perspectives on Digitalization: Local Issues and Global Impact, April 24, 2020 – Most Practice-Oriented Paper Award

André, E.; Aurich, J.; Bauer, W.; Bullinger-Hoffmann, A.; Heister, M.; Huchler, N.; Neuburger, R.; Peissner, M.; Stich, A.; Suchy, O.; Ramin, P.; Wächter & M. (2020), Kompetenzentwicklung für Künstliche Intelligenz – Veränderungen, Bedarfe und Handlungsoptionen. Whitepaper aus der Plattform Lernende Systeme, München